A Life RPG
Turn your to-do list into a legend.
Reading a book pays off in months. A quest pays off now. Questbound gives real life the instant feedback loops of a great game — XP, gold, attributes, streaks and loot — backed by a server that keeps your progress honest and synced everywhere.
- Non-linear leveling
- 6 attributes
- Streak shields
- Critical hits
- Themes & companions

Strength
Training, sport, physical effort
Intellect
Study, reading, coding, learning
Vitality
Sleep, nutrition, health, rest
Charisma
People, communication, kindness
Discipline
Chores, finances, routines, order
Creativity
Art, music, writing, making
The systems
Built like a game. Engineered like a bank.
All rewards are calculated on the server inside database transactions. The client can be fast and playful because it is never trusted.
Quests, not chores
Post one-off quests, dailies that reset at dawn, and habits you can log up to five times a day. Each one pays out XP and gold the second you seal it.
Six attributes to level
Gym raises Strength. Reading raises Intellect. Calling a friend raises Charisma. Watch a character sheet that actually looks like you.
Streaks with mercy
Consecutive days multiply your XP up to +60%. Miss a day? A Streak Shield from the Armory absorbs the hit automatically — no punishment, no guilt spirals.
Critical hits
Every completion has a 10% chance to crit for double gold and 1.5× XP. Small, honest variable rewards keep the loop exciting without slot-machine tricks.
The Armory
Spend gold on titles, companions, profile crests, whole colour themes, and consumables like the Elixir of Insight for double XP.
The Chronicle
Every deed is written into an immutable ledger on the server: what you did, what it paid, and what your streak was at the time.
The Oracle — an emotion-aware companion
Tell it how you actually feel. Free AI models work with no sign-up (or bring your own Gemini, Groq or OpenAI key), fused with an on-device emotion model. It reads your board and sizes the next quest to your energy — CBT-style, never guilt-tripping.
Weekly boss & focus candle
Every XP you earn this week is damage against a boss like the Procrastinator Wyrm. Light the candle timer on a quest and it seals itself when the wax runs out.
How it works
Three steps to your first level-up
Create your hero
Pick a class. A Knight gets +15% XP on Strength quests; a Mage on Intellect. It nudges the game toward the life you want.
Post quests
Write the task, choose the attribute it trains and how hard it really is — from Trivial (10 XP) to Epic (150 XP).
Seal them & level up
Tap the wax seal. XP bars fill, gold clinks, and levels cost more each time — so every ding feels earned.
Designed from the research, not the hype
Progress bars exploit the goal-gradient effect; attributes satisfy the need for competence; user-authored quests protect autonomy; and streaks are softened with shields because loss-aversion cuts both ways. There is no HP loss and no punishment for a bad week — studies of punitive habit apps show it backfires.